Just like the original title, White Day is a first-person adventure game about a student trapped inside his high school after dark while being hunted by a murderous janitor that stalks the schools halls. White Day: A Labyrinth Named School (Hangul: RR: hwaiteudei haggyolaneun ileum-ui migung) in Korea, known as The School: White Day overseas on mobile, or simply WhiteDay, is a survival horror title developed by ROI Games and Gachyon Soft (). 화이트데이: 학교라는 이름의 미궁 White Day on Korean Wikipedia. White Day: A Labyrinth Named School is a re-imagining of the Korean horror game of the same name that was initially released by Sonnori in 2001.The difficulty setting helps the player to get into the story while providing a harder challenge at every turn. White Day: A Labyrinth Named School is the story of a young man s trip into a school at the dead of night to deliver some candy in preparation for the Eastern holiday of the same name, White Day, to So-yeong, a girl at school he likes. There are no weapons in White Day, but many ingenious puzzles litter the way: the player disables alarm systems, opens combination safes and rescues trapped school kids from weird apparitions. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews White Day: A Labyrinth Named School > General Discussions > Topic Details. White Day: A Labyrinth Named School Wiki. During this challenge the game takes a very dark turn, as you encounter the janitor, a man with a baseball bat, and hear sounds of the young, and decidedly spooky children laugh. It isn't long before the first problem of disabling the school alarm system becomes a priority. Players are introduced to two of the central characters, talking about ghost stories, in one of the school's many haunted corridors. The player becomes a love-sick teenager entering the local school late at night to return his dream girl's diary, which she lost earlier in the day, and to drop off a token of affection White Day candy.
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White Day is a fear-inducing, horror-survival game viewed, for the first time ever in this genre, completely from a first-person perspective.